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Background reading and information to assit your Role-play at JP.
Choice is highly regarded in our community.
Players and their characters have the choice to create their own story, to make their own decisions. In this, we allow our players to choose what is acceptable in role-play and what isn't.
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If you are new then this is a good place to start. It details the resources and tools you will need for role-playing in Jacmus-Prime, where to find them, how to set them up and where to find the role-play / ers.
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Foriegn to Chat? The Lexicon of Terms explains the more popular acrynoms and terminology commonly seen in chat rooms especially those that banded around by role-players.
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» FAQ
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This section features some of the more frequently asked questions about Jacmus Prime.
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» Combat
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Where dice is often used for table top, the two popular forms of textual combat systems are Type One (t1) or Type Two (t2).
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| » Magic |
It is recommended that you keep powers and magics reasonable and though there are no set rules that restrict the imagination, it is expected that those you role-play with will let you know if you've gone overboard. |
Contributors to this page: admin
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Page last modified on Sunday 05 of July, 2009 23:44:18 EST by admin. (Version 17)