Magic

Since the times when the Gods battled high over the fertile lands of Jacmus-Prime, magic has been non-existent. The quintessence that fuels the various magic was brought to chaos as the celestial bodies of the Gods and Horsemen were slain, their essences coating the land, making it next to impossible for the creatures dwelling within the lands to grasp the weave.

It was once much an essential part of existence in the lands, yet people have learned to cope with it's disappearance over the years.

It's all about to change once more .......

Magic, one of the mostly revered and at the same time highly despised abilities in the Role-Play world.

Keep Powers and Magic Reasonable

It is recommended that you keep powers and magic reasonable. Magic when used well can can make characters and plots spring to life with an unrivalled beauty. When misused or abused Magic can become a devastating tool and can ruin enjoyable role play.

So out of respect for a fellow role-player, try to keep powers and magic to a reasonable level. Though it's hard to say when enough is enough, ask for feedback from your fellow role-players. If you receive negative feedback as to the abilities of your character, perhaps it's time to go back to drawing board and see what your imagination can create.

Magic is a rare ability in Jacmus Prime.

The God War left the quintessence of the land too chaotic for magic users to even fathom touching and manipulating. Magic was lost.

Ttwo hundred years after the God War, the chaos is beginning to ebb, the world is beginning to change. Tattoo Magic and Gem Magics are gradually being introduced into play. Vampire, Garou and other characters with more natural powers are slowly (of course at your own discretion) beginning to reappear.

A character -should not- wield magic on their own.

There are unique ways of touching the source of magic. When role-playing consider spell preparation, whether your character requires ingredients for the spell to be successful or whether the magic requires the use of an object such as an Artifact.

One of the aims of Jacmus-Prime is not to limit the imagination or creativity of the player. Relying upon an honesty system the guidelines for magic and Powers are loosely based and encourage responsible character development.

Some of the forms of magic currently being explored are:
* Magical Tattoos
* Gem Powers
* Symbiosis
* Elemental

» List of Famous Artifacts.
Describes famous known artifacts that exist in Jacmus-Prime.
An object produced or shaped by human craft, especially a tool, weapon, or ornament of archaeological or historical interest. (www.dictionary.com)

» Artifacts of Di'Marshi.
An ancient underground city once ruled by twelve Gods - each left behind a powerful Artifacts after their demise.


Contributors to this page: System Administrator .
Page last modified on Wednesday 06 of October, 2010 21:59:46 EST by System Administrator.
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