Combat - a matter of choice.
Combat and conflict in role-play can be intimidating, especially if you are a rooky. Few role-players enter into a scene where their character's life is in jeopardy with the goal of having their character die. At Jacmus-Prime much of the role-play is improvised so the choices that our characters' face are unrehearsed, often unplanned and unexpected. When faced with conflict and the possibility of combat, consider what your character would do, and do it.ยน
Though our game does not offer a video representation of our characters, textual role-play can be very graphic. The written word can be very powerful and despite the choice of combat you agree upon with opponent, the choice of words you use are very important.
Players who have a background in a combat sport such as boxing, fencing, wrestling or martial arts can benefit from this experience by using their knowledge to express realistic moves, so long as the moves would be typical of the character' knowledge and experience.
Not all conflict needs to end in combat.
Characters can choose to walk away from a fight, run or have a change of heart and agree to all demands.
At Jacmus Prime, you get to choose what happens to your character.
Your character may have the type of personality that would back away from an argument or run with their tail between their legs. Then again, perhaps they are the type that would stand up and fight for what they believe in or would come to the aid of another whose life is being threatened.
Just like the real world, most conflict does not result in physical violence and not all combat leads to death. Often an argument be it physical or otherwise can help to change the understanding of a character if not immediately, then over time. It might make the character stronger or even weaker.
Combat in role-play should not be about who is better at arguing OOCly or even the player who knows the rules, it should be about the story which your character is helping to evolve with other players. Sometimes the death of a character can help to expand a plot and create more role-play. It can bring other characters to fight against a foe, change another character's mind set to revenge or create a hero if the dying character is villain.
Resurrection is a possibility in Jacmus Prime.
So to, is role-playing in Nightlands.
Nightlands realm where the spirit is believed to go following death in the mortal realm, reincarnation might also be suitable for a plot line. These choices should never be considered as easy out for dying in combat and should always be used in context with the plot.
Default Combat
Type One (T1) is the default style for Jacmus-Prime.
When players can not agree upon the method of combat, T1 is played. T1 is played in its more simpler form and you can learn about the rules of T1 and see an example by reading through the role-play guides.
Players can agree upon other forms of combat, in particular:
The Ultimate Outcome of Combat
Death of a character is only
one outcome of combat.
Combat can actually help to bring an interesting development to your character''s story including:
- healing
- entrapment of will
- a new weakness / disability
- a new strength
- gaining of a new weapon
- gaining a new ability
- allies coming the rescue.
Combat & Campaigns
In some campaigns you may find yourself facing a horde of
NPC/s that are either being narrated by one player or narrated by a number of players.
Some players enjoy playing multiple characters in a scene including characters that are made up on the spur of the moment for the sole purpose of having characters to fight against. Hack and slash to your hearts content against these role-play extra's but don't forget there could be some very skilled and seasoned fighters in the 'extra' cast of Jacmus Prime.
Spontaneity is encouraged.
In other campaigns, you may find yourself narrating the extras and fighting against them in the same turn.
No matter the choice your make when faced with conflict in role-play,
never forget the story.
Violence and other not so pleasant topics...
This site is an online fantasy gaming community. The role-play here is not real and if you believe otherwise, than you really should go see a shrink.
On the upside, it is recognised that some people can take things a little too far sometimes, or they might just not know when to stop.
Be considerate of your fellow role-players.
Some topics and themes that are role-played at Jacmus Prime may be sensitive. If you're not comfortable role-playing a scene then say so. Tell your fellow players that you'd like to fade the scene. Not all chapters need to end with graphic description.
If you feel strongly against what you are reading on your screen. Say so and if it continues or if an amicable outcome can not reached out of character, exercise your discretion by leaving the role-play.
Let your role play friends know what themes and topics you like to role play and which ones you don't.
Create a
players page and let people know more about what you enjoy about role-play.