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page id: 2 Background reading and information to assit your Role-play at JP.
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Background Reading

To understand how the world of Jacmus Prime began, the story of the God Wars is a must read. This narrates how Jacmus Prime came to fall from its peak of glorified powers and overcrowded civilizations to a chaotic, yet simplier life where magic is hard to find.
 
If you're looking for inspiration or are curious to know more, of what this whole deal of fantasy is about, then the original Forward to Jacmus Prime will head you in the right direction.

What is Jacmus Prime?

Jacmus Prime is a medieval fantasy role-play community. Much of the action takes place in our  Free Java Chat Rooms. The execution of the game (through popular concensus) is similar to free form story telling, though there are some loose textual and combat guidelines to promote fairness. The style of play is developed through improvised writing with players taking the part of characters.

Choice is highly regarded in our community.

Players and their characters have the choice to create their own story, to make their own decisions. In this, we allow our players to choose what is acceptable in role-play and what isn't.

If you're considering joining us, then the pages listed below may assist your decision.  If you've already made the decision then these pages form our basic starter information and you'll find much, much more information available to you as a registered player.

    If you are new then this is a good place to start. It details the resources and tools you will need for role-playing in Jacmus-Prime, where to find them, how to set them up and where to find the role-play / ers. 
   Foriegn to Chat? The Lexicon of Terms explains the more popular acrynoms and terminology commonly seen in chat rooms especially those that banded around by role-players. 
 » FAQ
   This section features some of the more frequently asked questions about Jacmus Prime. 
 » Combat
    Where dice is often used for table top, the two popular forms of textual combat systems are Type One (t1) or Type Two (t2).
 » Magic
   It is recommended that you keep powers and magics reasonable and though there are no set rules that restrict the imagination, it is expected that those you role-play with will let you know if you've gone overboard.

 



Contributors to this page: admin .
Page last modified on Sunday 05 of July, 2009 23:44:18 EST by admin. (Version 17)