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CombatCombat - a matter of choice. Combat and conflict in role-play can be intimidating, particularly for a new and inexperienced player. After all, you've spent quite a bit of time already creating a new online identity and if you are relatively new to role-playing you may have created characteristics that are similar to your own personality. So why would you put your character into a position where your character's life is threatened?
At Jacmus Prime, you get to choose what happens to your character. Your character may have the type of personality that would back away from argument or run with their tail between their legs. Then again, perhaps they are the type that would stand up and fight for what they believe in or would come to the aid of another whose life is being threatened. Just like the real world, most conflict does not result in physical violence and not all combat leads to death. Often an arguement be it physical or otherwise can help to change the understanding of a character if not immediately, then over time. It might make the character stronger or even weaker.
Combat in role-play should not be about who is better at arguing oocly or even the player who understands the rules more than the other. It should be about the story which your character is helping to evolve with other players. Sometimes the death of a character can help to expand a plot and create more role-play. It can bring other characters to fight against a foe, change another character's mind set to revenge or create a hero if the dying character is villan. Resurrection is a possibility in Jacmus Prime. So to, is role-playing in 'Nightlands', a realm where the spirit is believed to go following death in the mortal realm, reincarnation might also be suitable for a plot line. These choices should never be considered as easy out for dying in combat and should always be used in context with the plot. Default Combat Type One (T1) is the default style for Jacmus. When players can not agree upon the method of combat, T1 is played. T1 is played in its more simplier form and you can learn about the rules of T1 and see an example by reading through the roleplay guides.
Players can agree upon other forms of combat, in particular:
Death of a character Death of a character is only one outcome of combat. Combat can actually help to bring an interesting development to your character''s story including the need for healing, entrapment of will, a new weakness of disability, a new strength or gaining of a new weapon or ability and allies to the rescue. That is of course if your character needs rescuing, for they might just be the victor instead.
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